Archaeology has been traditionally reluctant to embody the topic of agent-based simulation, because it used to be obvious as getting used to "re-enact" and "visualize" attainable situations for a much wider (generally non-scientific) viewers, in response to scarce and fuzzy facts. moreover, modeling "in precise terms" and programming as a way for generating agent-based simulations have been easily past the sphere of the social sciences.
This scenario has replaced fairly significantly with the appearance of the web age: information, it kind of feels, is now ubiquitous. Researchers have switched from easily gathering info to filtering, determining and deriving insights in a cybernetic demeanour. Agent-based simulation is among the instruments used to glean details from hugely complicated excavation websites based on formalized versions, shooting crucial homes in a hugely summary and but spatial demeanour. As such, the target of this e-book is to give an outline of concepts used and paintings performed in that box, drawing at the event of practitioners.
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Additional resources for Agent-based Modeling and Simulation in Archaeology (Advances in Geographic Information Science)
UCL Press, London, pp 191–209 Lake MW (2010) The Uncertain Future of Simulating the Past. In: Costopoulos A, Lake M (eds) Simulating Change: Archaeology into the Twenty-First Century. University of Utah Press, Salt Lake City, pp 12–20 Lake MW (2014) Trends in archaeological simulation. J Archaeol Method Theory. DOI 10. 1007/s10816-013-9188-1 1 Explaining the Past with ABM: On Modelling Philosophy 33 Lake MW, Crema ER (2012) The cultural evolution of adaptive-trait diversity when resources are uncertain and finite.
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Agent-based Modeling and Simulation in Archaeology (Advances in Geographic Information Science)